Wednesday 6 August 2014

Candy Crush Saga Craze Games Introduction



Candy Crush Saga Craze

For many people, it is difficult to see how a simple game is no longer available, such as Candy Crush (originally launched in March 2011) may be more popular and addictive after more than three years and game Bejeweled puzzle was made popular that later saw many other variations of matching puzzle games: Tetris like, Brizzle Pandora, Lazy Bird, 10000000, Radballs, polymers, Puzzle Quest, Luxor and etc.

 
 
Candy_crush_saga_craze
Candy_crush_saga_craze
But what really sets the Candy Crush differs from others?

First, Candy Crush comes with a rather interesting story. Many will say that this is really childish and cartoonish, but as in most adventure games online, the game allows users to discover another part of their narrative. Many people find Candy Crush cute and funny characters. Ironic as it may seem, many people are still wondering what will happen if I know what kind of story we are given.

A simple user interface that allows users to easily call the majority of the mass market. Anyone with half a brain could easily be "on" in the first 30 levels and find players of all ages play Candy Crush by user interface (GUI) for this game wrong the majority that this is a game very simple. When you get to higher levels, you will find that the difficulty increases exponentially and there are repeated several times on the same level. Be the drives / motivates you to move forward or breaks you test your patience.

Elements of social networking. Since most mobile games, social networking elements adds emotional feelings in practice. When your friends begin to share successes, peer pressure mounts if your scores are announced publicly. Often friends are still directly or indirectly boast how they are. Certainly emotional key is pressed, which usually motivates to work for your success.

Contents of continuity. As with most online games, the regular updates on the ecosystem of content and keeps the game alive. Their developers King.com constantly endeavored to give users a reason to be bored and to keep you busy scratching their heads on how to complete these level and frustration is often enough for you to make online purchases to help when you complete the level. The point is just to spend real money to ensure that the levels of completion, which can lead to a higher frustration. So which category you belong?

No comments:

Post a Comment

FEEDJIT Live Traffic Feed